I am new to Drawbot - wishing to convert thousands of lines of code of complex animations from the venerable Nodebox 1.
Two questions
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I need the option to build compound objects (with unions, differences, intersections). Is it possible to make (e.g) a torus by differencing 2 circles. Or do I have to create two bezier paths and then do the difference.
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with primitives such as oval or rect, can I incorporate the fill, stroke, strokewidth, etc into the call.
In Nodebox 1, I can say (e.g)
a = rect(0,0,20,20,stroke=Red,strokewidth=3,fill=Grey, draw=False)
This creates an object call a, but does not draw it....
The sort of movies I wish to emulate in Drawbot can been seen here...